Thursday, 11 March 2010

Scene of Devastation

Here's the gaming table after the latest play test of the Zama game (mentioned yesterday), using Command and Colors blocks.  When we packed up at 11:30, the game was getting near a conclusion, with Carthage (far side of table) somewhat ahead on account of the over-powerful elephants mentioned in the comments on the previous post.  Each of the blocks represents 2-4 figures, and the board on the day will be three times as long.


AJ (Allan) Wright said...

Play tests are the grease that make good games run smoothly. I compliment you on taking the time to fully test your game. It's a sign of good hosts when they've taken the time to do sufficient play testing.

Matt said...

Crikey! From the title of the post I thought you'd had a flood or something.... Good to see things coming along.



BigRedBat said...

Thanks chaps.

We'll only get to play Zama on the table twice, so it needs to be good!

I'm just prepping the final board, by close of play tomorrow I'll have all 9 assembled and primed. They still need a lot of work, but it'll be downhill from now.

DeanM said...


Great stuff as always, and I will have to borrow the concept of using the token blocks for playtesting. Especially some actual figures aren't ready/available. Do you think the scale-down will translate accurately with the real figures and scale? Regards, Dean

BigRedBat said...

Hi Dean, it will translate exactly because each element of miniatures we use represents one block on the board.

This is a big advantage of using boardgame rules. At 16' long, the board is sooo big we'd have no chance of playtesting (besides the minis are scatteded across the UK and France at the moment), and I think that it takes at least half a dozen run throughs to get a game working right.