I have very much enjoyed sculpting dead nellie, this week, and so have decided to revive a long-abandoned project. I've dug some old greens out of my drawer and, after some useful advice from TimeLine Barry, have reshaped the legs and bases to make them easier to cast. The models are only "skeletons" at the moment.
They will hopefully, in spare moments over Xmas, become aepycamelus , an extinct breed of American cameloids who developed long necks to feed off leaves. I have a plan for them...
8 comments:
You'll be starting your own range next!
A one of a kind Aepycamelus, nice!. I like to think that my kids (and future grandkids) will be impressed by the hand-made stuff I do.
I visited the Denver Nature and Science Museum last weekend. They have a nice collection of North American prehistoric mammals. The mammoth skull was way bigger than I expected.
Prehistoric is an era I keep meaning to get into. I have an old Marx mammoth painted and some Pulp Figures cavemen. I should post a photo of my giant sloth too.
It's safe to say that there isn't a lot of competition in the Aepycamelus 28mm miniatures field.
I think these are going to be a fun challenge. I hope that I can get the long legs looking graceful. I suppose there might be some mild interest from prehistoric-era gamers.
Show us your sloth, Andrew! ;-)
I would be interested as a matter of fact in this and in a megatherium (giant sloth) among other nifties from prehistory. Cool camel!
I'll post pics at intervals, ACG. Hopefully they'll be good enough to warrant casting... and I'll get a few spares done.
I posted my painted Marx megatherium. Please have a look-see.
I've incorparated all kinds of prehistoric mammals and other evolutionary dead-ends in my fantasy or even Sci-Fi Traveller RPGs they definately and some depth as well as unique qualities to the game as you can have entire believable ecosystems to use.,
That megatherium is an impressive model! Huge.
I've done some more work on the Aepycamelus. I'm in two minds about whether to finish them, or start afresh. Part of the problem is I fear that I've made them a bit to large; roughly 12' high in scale, rather than 9-10'. :-(
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