Wednesday, 7 September 2011

George's Rule


Muswell Militia have recently started to play Hail Caesar and Black Powder.  One problem with these rules is that it is possible to miss multiple turns, by repeatedly failing one's command roll.  After George missed 3 turns in a row during a game of Black Powder, I came up with the idea of giving generals who fail their first activatation of a turn a marker, entitling them to a +1 on the following turn's dice roll, which should reduce the chance of multiple failures.  I call this "George's Rule".

This is the Confused General from the cover of the DBA rulebook, who I've re-based for use in this capacity.  He's scanning his scroll of Hail Caesar, trying to find a missing rule point, lost amongst all the pretty pictures and military anecdotes.  ;-)

7 comments:

  1. We did the same with Warmaster. :)

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  2. Thanks, Simon. They say that there is nothing new unde the sun...

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  3. Wow !! Very nice painting figure!!!

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  4. That´s a nice looking fig...I notice he even has his signet ring!
    The pose looks very frustrated...maybe it isn´t a scroll but tiolet paper ;-D
    Cheers
    paul

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  5. Have you looked at the Blitzkrieg Commander / Cold War Commander etc series of games? They get round this issue by having sub-commanders who can roll to activate troops under their command. Might this work?

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  6. Yes that might help. We ususally run with 1 general per player, two per side. If there was a CinC as well, failure would be less common.

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Thanks for commenting. I will post this as soon as I am able to review it.