Saturday, 6 February 2010

Elephants- Before and After

I've finished two more dead elephants, displayed here next to their live equivalents.  All the elephants are Gripping Beast resin; tidy little models.  I must say these are very nice products; very nicely sculpted; I wonder whether GB designed them for their own Zama project?  I picked up the two dead models at the Salute B&B for a fiver. the pair.  Bargain! 

 
 I've tried to make the dead elephants match live ones I painted two or three years back.

 
Transfers are LBMS, arrows are made from broom bristle.  I can make and fit an arrow inside two minutes!  Expect to see many more...

 
I tried to make the two models just a little different from each other, by adjusting the trunk position and adding a wounded crewman to the left-hand one.  I did a bit of retouching on the two live elephants I completed earlier.

4 dead nellies down; 2 to go!

9 comments:

  1. You've done a great job painting them to match the live ones. You'd never know a couple of years had separated the sessions!

    Cheers,
    Aaron

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  2. Thanks Prufrock! The new ones are a slightly different colour, but they won't be on the table at the same time, anyhow.

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  3. Perfect match! I don't think you need that many more arrows, 3-4 per animal looks 'just right'.

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  4. Those are going to look great on the tabletop Simon. I have just based up my small contribution to the Numidian cavalry for our game. Inspired by your pictures I have stolen the random skirmish formation basing idea.
    http://s285.photobucket.com/albums/ll48/AdamPaulHayes/SOA%20Battle%20Day%20Zama/?action=view&current=Numidians01.jpg

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  5. Thanks chaps!

    Adam, I like your basing. I've been thinking about adding clouds of "dust" (thinned-out hampster bedding) to mine.

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  6. Very nice. The wounded crew are a nice touch.

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  7. I love these diorama-like dead elephants. Or did you say they serve a function in your games? Either way, they look great.

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  8. Hi Andrew, they are largely decorative, but we are toying with making areas where multible units perish, turn to bad going.

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Thanks for commenting. I will post this as soon as I am able to review it.