Showing posts with label After Action Reports. Show all posts
Showing posts with label After Action Reports. Show all posts

Friday, 17 January 2014

Getting my Picts out...

Before 2005 I painted a fairly large Pictish army.  This has languished, unloved, in storage for the last 8 years for want of a historical opponent.  Happily, now that my Late Romans are quorate, they can take to the field again! I was pleasantly surprised to find that the painting is not as good as I do now, but not too shabby, either. The basing is similar to my current standard, and just needs a little TLC and tuftage to bring it into line.

Ian and Jay played a 100 point game using my rules.  I won't go through this in too much detail, because I hope to run a similar game next week.  A massed Roman attack in the centre, led by the elite Herculaini and Lanciarii Sabriences legiones, was inexorable and eventually split the Pictish army in two (below).  


The Picts were unable to capitalise on their superior numbers, but came close to winning, early on, when a warband broke into the Roman camp. Unfortunately these settled down to looting (=several failed activation rolls) and were eventually routed by a flank charge from some Roman archers.


Neither side's cavalry got into the action, except for one late flank charge by the Gentilium Seniores. Below is the only closeup I took of a Pictish unit, which gives an impression of what they look like; they are a mixture of Gripping Beast and foundry, with some Old Glory and a few conversions.


I'll take more photos next week, when I hope to have the terrain looking a tad more Scottish. The rules worked very well, we had a good laugh, and this morning I've been able to polish a couple of sections, especially terrain placement and fortifications.

Thursday, 12 December 2013

Not Magnesia!

Mate Ian came round last night, bringing his 15mm collection, and helped me play-test the latest version of my "To the Strongest" rules, including the first army lists.  I had decided I wanted to explore the Polybian legion, and the Seleucids, as I want to tackle Magnesia next year, or perhaps in 2015. We picked two armies of around 180 points each, and set to!


Ian has an extensive collection of 18mm minis, which we don't use often enough.  Above, we used around 300 minis to depict a Roman and an allied legion.  The game could have been played with around half of the minis we used, but more looked prettier!  The Roman camp is below; I made that.  



Ian's Xyston Successors (above and below) are stunningly well painted.  Ian's Seleucid army for the games included a couple of units of tough cataphracts, some scythed chariots, escorted elephants and a mass of Galatians.



My favourite shot of the game is the one above.  The Hastati and Principes were organised in units of 24, but with the elements staggered to look like maniples (Ian's idea; a good one!).  During the game, my legions piled into the phalanx, but weren't able to make much of an impression, although they came very close to breaking through towards the end of the battle.


Some Carthaginian chariots (proxying for scythed) almost saw my flank off.  Almost...


Ianichos piles on the pressure! I ran the game from a pdf version of the rules, on the iPad (right). I have come to prefer iPads to paper rules, especially when they have hyperlinks embedded in them.

It was a very enjoyable game, and nail-bitingly close.  I was ahead for much of it, but just couldn't kill the final unit I needed to slay, in order to win. Ian eventually caught up and his surviving elephant committed the coup de grace on my cavalry unit, for the win (below).


The rules worked out very well, and very little needs to be tweaked before the next game. The points values, used for the first time last night, seem to be quite well balanced.  Hopefully we'll get the next test game in, early in January!

If anyone would like a play-test copy (or a recently updated version if I've already sent you one), please do drop me a line at the address on the front of my blog.

Sunday, 14 April 2013

Thapsus- part the second

Returning to The Thapsus in Dug's shed last Wednesday, from where we left the action, with the Optimates' elephants plunging into V Alaudae (the veteran "larks").  


The elephants were quickly slain, but inflicted losses upon the veterans, who were immediately set upon by a unit of Numidian militia.  Alaudae were the best unit on the battlefield, and the militia, probably the worst, but some phenomenal dice-rolling by Boot, saw the veterans broken, and the militia through the line into open fields beyond (below)!



Unfortunately, for them, the Caesarians were able to contain the breakthrough by bringing up reserves. 

Both sides committed their second line of cohorts, as the fighting became general (below).


By this stage, most cohorts on either side had run out of pila, and were badly bruised.  However, the superior elan of the Caesarian legionaries gave them an edge in every melee.  Below, Scipio is getting a bit nervous...


...and the Caesarians more confident.


Eventually one of the Pompeian militia units broke, and a cascade of morale test failures swept away half of their cohorts: the battle was lost.  

Interestingly, the paper copies of the rules I had brought along weren't used (except for the charts), as four  of us had iPads (below) with the PDF version on them, hyperlinks and all.


Finally, here are the gamers, all together in front of the shed (now officially renamed the "Dug-out")  Nigel, Daz, Dave, Boot, and Fletch (back), and Carlo, Mark and Dug (front).  Thanks for the play test, chaps!


Friday, 12 April 2013

Thapsus, part the first

As I mentioned yesterday, Dug, mates and I re-fought the Roman Civil War battle of Thapsus 46BC, on Wednesday, using my draft ancients rules.  I won't dwell too long on the background to the battle, as I'll be writing it up as a magazine article, but here are Dug and my photos; all pics are clickable!


Above is a shot along the table (8' wide by 6' deep), with Caesar's Populares on the left, and the Pompeian Optimates, with their Numidian allies, on the right.  North is towards the bottom of the picture.  On on the near flank the table is bordered by the sea, and on the far flank a salt lagoon (neither shown).


The Optimates (above) looked a bit scruffy, especially the natives; the Caesarians (below, background) look like that scene in Spartacus...



Above, Caesar's slingers getting the range of the Numidian elephants (below).



The slingers have found the range of the elephants; but the deceased pachyderms provide a useful vantage-point for Titus Labienus, on the Pompeian left.


Above, the Caesarian centre rushes forward, as in the historical battle.


...and finally, for today, the surviving elephants plough into a cohort of V Alaudae, supported by a mass of Numidian city militia.

Tomorrow I'll be at the SOA Battle Day in Bletchley, and hope to see you there!  So Thapsus part II will likely hit this blog, on Sunday.

Wednesday, 27 February 2013

After the battle


We played another game between Caesarians and Pompeians, tonight, using the rules I'm developing (with lots of help from friends).  These shots are of the devastated battlefield at the end of what turned out to be a particularly bloody battle (especially for the Pompeians!).  The game lasted about two and a half hours, and the mechanics worked very nicely, although the elephants were a little pedestrian and need to be "sexed up", somewhat.  Of particular note is the iPad; this was the first time I've ever run a game from one, and I must say it worked very well, indeed.  Also of note are the two empty wine bottles, which lubricated proceedings.  A jolly session!


Wednesday, 13 February 2013

Somewhere near Utica...

Somewhere near Utica, a Pompeian army under Cato (left), with local Numidian allies under Juba (some shown in foreground), faces a smaller but more confident Caesarian force (right).


Below, elephants trot past the city gates.  It's a short but a glorious life, in the elephant corp!  I got to use all my elephant casualty markers by 9 PM.



Above, the very numerous and colourful Numidian city militia and hordes of light horse, wisely hung back to let the Romans sort it our between themselves.  Below, Cato confers with a subordinate.  The newly-raised Pompeian legions turned out to be surprisingly effective force...



Above a Pompeian cohort of inferior troops, charged by superior Caesarian foes, and having failed to counter charge,  pulls off something of a coup by dint of expert dice rolling!  Several wins by the aggressive (and phenomenally lucky) Cato drove a deep wedge into the Caesarian lines.



Eventually they broke through (above) and subsequently turned, ready to roll up the Caesarian line (below).  Although there were still a lot of Caesarians on the table, we felt that they would now need to retire from the field.


The game, played with a couple of local opponents, Nigel and Jay, proved to be a very enjoyable and relaxed play-test of my rules.  I've taken away a bunch of new ideas and will tweak the rules, for another run through, hopefully next week.


Wednesday, 6 February 2013

Meganotpolis

Played a game last night with Ian and a new local gamer, Jay.  Unfortunately I've not time to write the game up, but it was very loosely based on Megalopolis, the "Battle of Mice", between Alexander's regent Antipater and Agis of Sparta.

The game was mainly an excuse to a) get my emerging Raphia  phalanx on the table, and b) test the latest incarnation of my rules.  Both objectives were achieved.


Above, Spartans and allies in the foreground defend the pass against the advancing Macedonians.


Above, some lucky (and anachronistic) Macedonian thureophoroi broke through the Spartan line.


Some extrovert Galatians chasing away the Cretans guarding the Spartan flank.


Eventually, Macedonian numbers (and pikes) told and the Spartan line crumbled.  Agis (on the small hill, centre, above) finally fell, and the Spartans were defeated, in very much the same manner as in the original battle.  Also, as in the real battle, there was barely a Macedonian left unwounded by the end.

Today I've been making the latest amendments, and hope to get another test of the same battle under my belt, tonight!

Saturday, 27 October 2012

Either with this or on this


We played another Greek on Greek hoplite game this week, using the grid-based rules I'm developing.  My Spartans are on the right, and this time George fielded a Theban force, on the left.


Again the Spartiates were deployed on the extreme right.  That's King Agis and his panel of advisers, in the front.


The Spartans attacked on the right, but one of the Theban units unexpectedly drove forward in the centre, pushing back the opposing unit of Spartan allies.


Above, on their left, the Spartan skirmishers pushed forward, past some Cretans hiding in the vineyard.  Epaminondas failed a lot of activation roles, and the Thebans weren't able to execute their planned flank attack.  In particular, their elite unit, the particularly deep unit in their centre, remained stubbornly stationary.  Bad omens?


King Agis was slain by a lucky javelin throw; there was an animated discussion about reducing the mortality rates amongst generals...  His body was carried away on his shield.


...but the Spartan right smashed the opposing Theban allies and then successfully turned to flank the Thebans.

The Thebans struggled to make activation rolls (partly due to atrocious luck and partly due to out of command distance); I'll be giving some thought to the activation system, prior to the next play test in a few week's time.

Wednesday, 17 October 2012

One hundred Spartans (and some Greeks)

Last night we had another play test of the ancient rule set I've been working on.  We pitted Wabby George's newly restored Thessalian army, against my own Spartans, generalled by Ian as King Agis.  All the below pictures are clickable.


Above, Wabby George, the Thessalian Hegemon, looks rather nervously across the table towards the elite Spartiates on the right wing of the Spartan host (as well he might!).  Below is the Spartan army, with 3 mora of allies in the foreground and two of Spartans, beyond them.



The Spartans and their allies advanced quickly (above).  The allied hoplites, left foreground, suffered heavy losses from accurate (lucky!) fire from the Thessalian psiloi.  The Spartan hoplites inclined to the right in an attempt to run down the Thessalian cavalry, and a gap opened in the line, between the Spartans and allies, through which a unit of Thessalian psiloi penetrated.  The psiloi outflanked the rightmost mora of allied hoplites, and peppered it from two sides with slingshot and javelins, until it was on the very edge of disintegration (below).



The Spartan situation, above, became desperate as a succession of melees went badly, and all 3 of the allied units were on the verge of flight. 

On the Spartan right, however, things were going better.  Rather than tackle the Spartiates frontally, the Thessalian cavalry fled from the table.  The right hand Spartan unit had a good deal of trouble passing a movement test to turn through 90 degrees...



...but eventually they, and the neighbouring unit, managed to re-align and they were able to start to roll up the enemy line (as in the battle of Coronea), enabling the Spartans to snatch a (rather expensive) victory from the jaws of defeat.

The game was good natured and very enjoyable.  I took away a few actions to adjust the rules, which I've done, and I hope to be able to play another test game in a week or so.  It was great to see George's new troops, and I'm now resisting the impulse to add a bunch of hoplites to the burgeoning painting queue...