Showing posts with label After Action Reports. Show all posts
Showing posts with label After Action Reports. Show all posts

Monday, 3 September 2012

Ad Castores; at the shrine of the twins

Yesterday Dr Phil Hendry, m'self, Craig Davey and others re-fought Ad Castores, 69 AD.  This is a Roman Civil War bust-up with one side consisting of "loyal" but raw legionaries, and the other experienced auxiliaries from the Rhine frontier.  All pics are "clickable".


The historical battle occurred early in the year of the four Emperors, when Vitellian auxiliary forces set up an ambush in woods near the shrine of Ad Castores, hoping to trap the Othonian cavalry.  Unfortunately for them, a deserter betrayed the plan to the enemy, and the entire Othonian army turned up for the party!  Above and below, at the outset of the game, the majority of the Vitellian auxiliaries are concealed within woods and vineyards.  The unit below is Cohors Hedlium, which I recently bought from a fellow blogger.


Below, the Vitellian cavalry initially faced the Othonian cavalry along the Postumian Way, near the epoymous shrine to the twins (Castor and Pollux).


Facing them, below, is a positive legion of Othonian foot (not all shown in the photo), with their cavalry in front of them.  The Othonian cavalry have halted to avoid the ambush.


The Othonians quickly advanced, with the Praetorians crossing the stream and deploying.  The Vitellian auxiliaries unexpectedly poured forth from the woods to the attack; their Batavian vanguard can be seen below.  The Batavians urned out to be positive lions and tore through no less than 3 units of our legionaries, in succession!


Below, I tried to be clever and move the Othonian cavalry to the flank.


However, they were almost taken in their flank by the rapid Vitellian advance and just managed to turn to face, in time.  A vast melee ensued (below).


The two lines became locked and the melee became general.  Note the gladiators in the foreground, who turned out to be quite as ineffective as their historical ancestors, despite their cataphract armour.


...and then we ran out of time.  Quite a few units had broken, especially the raw Othonian legionaries, and outnumbered Vitellian horse, so honours were mixed.  Both factions claimed a victory; I reckon we loyalist Othonians were a tad ahead, but Craigus (Davey) would no doubt beg to differ.

It was a very good natured game, ably umpired by Dr Phil Hendry who provided his "Augustus to Aurelian" rules.  Thanks to all who came by for a chat, and to the very able organisers of the event and good-natured staff, and to Craig for arriving at dawn with his lovely boards.

Thursday, 13 October 2011

Rumble by the Rhine


On Tuesday we played another Hail Caesar game, another battle between revolting Batavian and German auxiliaries, and their savage German allies, and a regular Roman/auxiliary force who were trying to relieve a small fort (one of Paul Darnell's lovely models, above, with some great buildings by John Smillie).


Above are my loyal auxiliaries; Britons, Gauls and Raetians, with some Praetorian cavalry.  The legionary cohorts were deployed (below) off to my right, just beyond a small wood that turned out to be a terrific PITA.



Ianicus commanded the Germans.  Above are some of the savage German warbands; mostly Dr Simon's minis.  Below are his German and Batavian mutineers.


The battle started with Dr Simon seizing the vicus, just outside the fort, with his auxiliary archers, and (imaginatively) with dismounted legionary cavalry (you can just make them out in the photo at the top of the post).  Ianicus countered by seizing the central wood (below) with his javelinmen. 


This was an issue for us, because in Hail Caesar close order troops cannot enter a wood; we had nothing to pry the skirmishers out with.  Moreover the HC proximity rule (of which more in a later post) required our legionaries to face the LI, even though they had no missile weapons that could harm them and could not even melee them.  So the better half our army was useless!

I decided that the only thing I could do was move forward my auxilia to throw javelins at them.  Meanwhile Ianicus was trying to manoeuvre around my left flank... click on the map, below, to see the situation at this stage.


After this I'm afraid it all went a bit pear shaped for the Empire.  Dr Simon laboriously manoeuvred his legionaries around behind the wood on our baseline, and then behind my lines, to face the outflanking mutineers approaching from my left.  Ianicus attacked with his Germans, and these, after a very tough fight, my surviving troops were pushed back onto Simon's columns and destroyed (a photo of the traffic jam is below).  The legions might have still have recovered it, I suppose, but it was late and we called the game.


We found the rules very frustrating; the proximity rule, in particular, is badly worded, and we struggled with various other rules, plus the poor layout of the rule set.  It is safe to say that Hail Caesar's "more friendly style of gaming" came under considerable strain, on Tuesday; it got competitive, and these rules just cannot cope with competitive! 

Still, on the plus side it looked good, and played fast.  The combat system is good, and I like the way that ordering works.  We are starting to get a reasonable grasp of the core mechanics.  Will have another crack in a week or so...

Monday, 10 October 2011

Battle of Arelate, Part III

This third and final part of the After Action Review, focuses on the action in the centre.


Above is a view from behind the enemy's lines, showing their uphill attack against the Limitae and Bacaudae that formed our centre.  The attackers were very numerous, well trained and armoured.  Luckily our troops were uphill, and somewhat buoyed by the death of Majorian in his duel, so it was a relatively even struggle.  The shields of the enemy Italian Field army made a brave display (below); all beautifully hand painted.  I can make out V Makedonia in the second photo, below.



My immediate opponents, the Comitatus of the recently deceased, now divine Majorian, rolled a maximum 5 for combat on their average dice, so our Hero needed a good dice roll to break through them.  Luckily Venus provided this (below), and we were soon galloping past the left end of the enemy infantry line, in the direction of Mediolanum!


With the gap clear, another of my cavalry units was then able to charge the flank of the enemy infantry, and roll up troops that were already exhausted by their struggle for the hill (below), and the battle was decided!


Below is the only shot I took of the far wing of the battle, where the light cavalry fought each other to destruction.


The game was very enjoyable, and I found that I had a fair grasp of the rules by the end.  Simon was a great host, and out opponent, Dave, very sportsmanlike.  The figures looked splendid (loads of converted 15mm figures, beautifully painted, sheer madness!) and I really covet a large army of Perry 28mm Late Romans, now.  So it might prove to have been an expensive visit!

If you want to have a crack at the rules (which are well written, and beautifully illustrated with pictures of Simon's minis), you can download them for free, from here.

Sunday, 9 October 2011

Battle of Arelate, Part II

This is the second part of a three part write up of the game we played at Simon MacDowall's, yesterday.  Part I is here.  I'll apologise that it is rather Visigoth-centric; I had my work cut out and couldn't always follow what was going on in our centre and left (although there will be more shots of the action here, in Part III). 

So you'll recall that our brave Visigothic horse were drawn up on the far right of the line, facing no less than 6 units of well-hard Germanic shock horse ((background, below), who were poised to drive our less numerous (and if I am honest, rather less effective) horse,  from the field.

I had a cunning plan, though; use my foot to hold off the horse, and re-deploy all my mounted, behind their screen, to the centre, where they could hopefully hit the advancing enemy foot in their exposed flank.  Below you can see me part way through this manoeuvre; the foot are advancing, and inclining to their right, to fill the gap left by my horse, and my horse are scurrying along, behind them.


We were very surprised when most of the enemy cavalry ploughed frontally into our infantry,  (below)!


Luckily, they were driven back by our stalwart foot (the below view is taken from behind enemy lines).  The heaps of rocks indicate the discomfort of the recoiling enemy horse, who were badly knocked about.


Below, I turn up in the centre, with my Comitatus and horse.  The lines of infantry are on the point of clashing.  The small unit of enemy horse, riding hell-for-leather towards my cavalry units, are the Comitatus of the dead Emperor Marjorian; sworn to perish in combat.  The charging infantryman is a marker to show that I'm inspiring my own Comitatus, ready to charge.


And below the clash of impact.  The fighting was heavy and I suffered a serious wound; this would have been enough to slay a lesser man, but had little impact on my ability to command (as I'd luckily rolled a 5 for command at the outset).  Eventually we triumphed, and rode forwards over the bodies of the slain, into the gap between the enemy centre and their left...


Part III, tomorrow.

Saturday, 8 October 2011

Batte of Arelate, 458AD, After Action Report, Pt. I

Today I visited Simon MacDowall (rule writer and Osprey author) for a game of Comitatus, his rules written specifically for the period of the Decline, Fall, and Dark Ages.  Simon has a fantastic collection of Late Roman figures, which are beautifully painted and based; I'm afraid my photos don't do them justice (all are clickable).

The scenario was based on a fictional invasion of Gaul, by the Roman Emperor Majorian, in 458BC. Majorian was attempting to reimpose Roman authority over various rebellious Gallo-Roman nobles,  led by the would-be Emperor Marcellus and their brave Visigothic allies, led by Theodoric II, son of Theodoric I (of Chalons fame). 


Above, I played said Theodoric, noble descendant of Wotan. Aside from my comitatus of mead-pledged bodyguards, I commanded four Visigothic heavy cavalry units and a large wodge (a Germanic technical term) of infantry warband.  My troops are pictured above, and constituted the right wing of our army.  Although I stuck the cavalry on the extreme right, I had a cunning plan for them, that would mean they would not stay there for very long!  


Above are my Roman allies; that's Marcellus (played by Simon) at the rear, with his Comitatus, and my troops in the distance.  The Roman infantry weren't very good Romans, scruffy Limitae and Bacaudae, mostly, very few decent troops amongst them.  I was hoping that there would be rather fewer Romans, of both sides, by the end of the battle; lebebsraum, and all that.


Beyond the infantry, on our left, were some scruffy Alans, and other light horse types.  A bit effete, I thought.

Majorian's forces were drawn up in a long line, opposite us.  The scribes failed to record the details of the Imperial army (sorry no photo), but they were more numerous and of a rather better quality than our army (their general was a chap called Dave Allen).  Their infantry centre was formed from the Italian field army, including well-trained and armoured Palatinae, Comitatenses and some particularly aggressive-looking Suebi.  There were a host of shock cavalry opposite my wing; Ostrogoths, Rugians, Gepids and the dread Heruls.  Opposite the light horse on our left, were enemy light horse, including Huns.


That's me in the middle of the unit, above.  The game opened well, when I rolled a 5 on an average dice for my Command ability; I was nothing short of a military genius, and a great leader of men! 

Since it looked like my Roman allies were somewhat outclassed, and would lose in a stand-up fight, their leader Marcellus (at my suggestion), bravely rode forth to challenge the Emperor to single combat.  Surprisingly, the latter accepted and rode out, alone, before his lines.


First they threw javelins at each other, and missed.  As they closed, Marcellus (left above) gained first blood, wounding Majorian, but the Emperor fought back and wounded Marcellus, twice, in turn.  Marcellus recovered and wounded Majorian, again, and the two riders circled each other, bleeding from numerous wounds, fighting almost as bravely as if they were Gothic heroes.  Finally Marcellus stuck a fatal blow and the Emperor was dead!  This greatly encouraged Marcellus' command, and all the scruffy militia infantry in our centre gave a cheer (as their Morale rating climbed from average to high; this would be significant, later). 

Tomorrow, I'll describe our battle plan and the early stages of the battle.

Wednesday, 5 October 2011

Somewhere along the Rhine...

We played a Hail Caesar game tonight, using my Early Imperial Romans, and some of Dr Simon's Germans.  It was a battle  between revolting Batavian auxiliaries led by Civilis, and loyal auxiliaries and legionaries.  I won't cover it in much depth, because it was a trial run and we plan to run it again next week, after which I'll do a write up.  Pic's courtesy of Dr Simon's camera phone.


Above; concerned legionaries watch the advance of therevolting Germans, from the relatve safety of their watchtower (one of Paul Darnell's).


Some of Dr Simon's freshly rebased Germans.


A veritable phalanx of auxiliaries advance towards a single line of auxiliaries.  The support rules are very important, and supported units had a big edge, winning almost all the combats.  We debated removing the extra dice for supporting units, in favour of a bonus on the dice roll for units losing combats.  May try that next week...


Above, a whole phalanx of German bodybuilders, hits the thin red line.  A unit led by the war leader broke through the central legionary cohort, and disordered their second line. 

Finally, below, a somewhat blown alae of Praetorian cavalry charged a Batavian Cohort in the rear, but the stalwart Dutchmen still managed to drive them off!


It was an entertaining, friendly game; HC worked out well.  I think the rules will work well for my projected campaign.

Thursday, 1 September 2011

Megalopolis 331BC

This week Muswell Militia re fought the Battle of Megalopolis 331 BC, using the Hail Caesar rules.

I picked this battle because it gave me an opportunity to field both my Spartan and Macedonian armies for the first time.  I loosely based the OOB on Jeff Jonas' excellent Ancient Battles site.  With 4 players, I volunteered to umpire.

George as Agis, and Dr. Simon, commanded the Spartans, defending a pass near Megalopolis (below).  Their army consisted of hoplites, supported by light troops and a unit of heavy cavalry.  All pictures are clickable.


Grant and Ian player Antipater, Alexander's regent.  Their army (below) consisted largely of pikemen, supported by an allied phalanx of hoplites of rather doubtful enthusiasm, light troops and a unit of heavy cavalry (that in the event played little part in the game). Antipater was under time pressure as the superior Macedonian army needed to capture the ridge, by nightfall (turn 6 or a little after)


The Spartans, below, moved swiftly to occupy the crest of the ridge.


The Macedonian infantry advanced, in echelon (below), to meet them.  The phalanx in purple on the extreme right was elite, and was led from the front rank by the aged Antipater.  The Macedonian left (of less reliable allies) was refused.  Is that the hand of Zeus?


The battle for the ridge was hard-fought.  In the first round (below) the uphill Spartans seemed to have the better of it, but in the second the weight of the deeper (and slightly better supported) pike phalanx, with the inspirational Antipater fighting bravely from the front rank, told, and the Spartan formation disintegrated.


The Macedonian elite pikes turned and started to roll up the Spartan line.  There was considerable confusion with the rules at this point, which didn't seem clear as to whether the Macedonians could turn through the 90 degrees required to the flank of the next phalanx. 


With the battle turning against them, the Spartans advanced their cavalry (below), who were charged by the Macedonian's hoplites.  This was a learning point for us, as it transpired firstly that the infantry became disordered by the counter-charging cavalry, and also that I'd given the scruffy Spartan cavalry the same stats as Companions (well hard!).  It was Chaeronea all over again as the hoplites were forced back, shaken.


At this point it was getting late, and we called the game.  The Macedonians had taken part of the ridge, and looked ready to turn up the Spartan line, but the latter's late cavalry charge had to some extent restored the balance.  Perhaps a narrow Macedonian victory.

The game was very enjoyable.  The Hail Caesar rules do give a very good game, but we are still experiencing some frustration with the way that the rules are laid out, which makes it hard to look up points quickly, in the heat of battle.  We are gradually mastering them, though, and expect to play our third game next week.

Friday, 22 July 2011

Hail Caesar; First Blood part le Deux


So here is a quick recap after last night's post; the Flavians are advancing from the top of the page (mostly free moves because they are in columns on a road; they struggled to make any command rolls).  The Villellian right wing has rushed forward and left wing is edging out of the olive grove; intending to hop over that ridge and rout the unwitting column of enemy legionaries.  The Vitellian right can just be seen at the top of the photo; it has rushed forward in a right hook, flanking the Flavians.

So all the Vitellian left needs is a decent command roll; instead they get a double 6 (fumble!).  Rolling a further 1, Ianicus consults the fumble table and... (below)


...rather more than half of his army routs off the table.  Did we laugh?  Did we hell!

Still Ianicus had three his remaining units on the right, and these tore into the Flavians, wth their cavalry catching a cohort still in March column (below, at rear).  With a 9 dice to 1 advantage, could they rout it?  Nope.  Couldn't even beat it.  The dice were taking a distinctly Flavian turn.  However, they did manage to destroy a cohort of Flavian auxiliaries, and a numerus of skirmishers.  Meanwhile, half of the Flavian army were still advancing in their original direction, toward the fleeing, unseen ambushers (failed command rolls).
  

In the following turn, however, the Flavians rolled a very low dice and were able to make a triple move to counterattack.  Their legionary cavalry were able to hit the exposed flank of Ianicus left-most cohort, at the same time as a cohort of legionaries piled into its front.  The very large pile of white skull casualty markers behind it, did not bode well for the reaction test; predictably they fled, and we called the game.


The rules worked well, in part because we are very familiar with Black Powder.  I think the game would best be first played with someone who has played before.  I umpired, and had to rush back and forth forward through the rulebook a fair bit, and had some difficulty finding things.  There was also one point where we couldn't find what to do and had to make it up; I think this will happen a lot and an umpire would be no bad thing.  But we did love the rules, and I am sure will get a great deal of use out of them.  In particular, they are perfect for the Early Imperial Roman campaign I've always wanted to run, and will encourage me to finish the rest of the troops I have planned.

Hail Caesar; First Blood


Tonight we had our first crack for the first time at Hail Caesar.  We fought a skirmish, set somewhere in Northern Italy, between a Flavian force of legionaries and auxiliaries, and a Vittelian ambush consisting of tough British and German auxiliaries, and a unit of armed gladiators.  The figures depicted  around 3000 troops on each side.

Above are the 2 Flavian Generals and their forces.  I could not fail to notice that one of the Roman commanders bore a strong resemblance to another illustrious Roman General:

Dr. Simon


Scipio Africanus the Elder

His co-commander was Chrispus.  Their forces were deployed with the legionaries marching along the road in two columns, with cavalry and light infantry scouting ahead, and auxiliaries on their left wing (below).


The Vitellians were commanded by Ianicus (not shown).  His ambushing forces were hidden behind a low ridge and in an olive grove (below).  The gladiators are at the front, on the left, and the cavalry are in the background.


Tomorrow night I'll write an account of the battle which, it has to be said, was a blast.